3* only guide to Hunts
Introduction to the Guide:
Hello everybody, Triforc3 here. This guide will outline, for any players who may want to attempt the challenge that is 3-star only accounts, how to reliably go up against Hunts. This will be per-Hunt, listed as they are in game, and I will also rank them from 1 to 5 depending on how important they are and their difficulty, and then I will point out which ones are best to prioritize.
Wyvern Hunt | Imporance: 5 | Difficulty: 2
Wyvern is, without a doubt, the most important Hunt for any account type, as is extremely easy to get into from when you start. For 3* only players, this is still the case - Speed, Crit, and Hit sets are all incredibly useful.
The units recommended for this Hunt, as you get started, are:
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Angelic Montmorancy
Ice Soul WeaverVersatile and usable in Adventure, Arena, Guild Wars. Easy to build with the starter gear and very much worth using early.
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Muwi
Ice ThiefMuwi makes Wyvern extremely trivial with his Passive and his S3.
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Alexa
Ice ThiefThe best Ice DPS for Wyvern 13 for a 3* only account.
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Taranor Guard
Ice WarriorAn amazing passive, paired with Muwi means you'll be taking a LOT of turns if you get lucky, but can also be replaced with Ian if you have a Song of Stars.
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Ian
Ice RangerVery useful thanks to his team-wide Attack Buff to improve Alexa's damage when she doesn't have it up, S3 blind can also come in clutch - best used with Song of Stars, but it would be better to use Taranor Guard if you don't have this artifact.
These units will be the bread-and-butter of your Wyvern teams. Alexa is essential for making runs faster, Muwi is a no-brainer, then we have Taranor Guard and Ian who are simply there for utility.
Further down the line, you will end up replacing Angelic Montmorancy with other units such as:
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Bask
Ice KnightHe's a "free" unit from the 'Eulogy for a Saint' Side-Story in the Book of Memories. Throw the starter HP Set and a Sword of Ezera on him and never look back.
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Helen
Ice KnightSimilarly to Bask, just throw a tanky set on her and let her work. Team-wide Speed Buff is great, and the CR Push is a nice little bonus
The reason for replacing Angelic Montmorancy is that if you are that unlucky, and your entire team except her get wiped, you don't want her to spend an eternity tanking Wyvern. For this reason, you will eventually replace Angelic Montmorancy with Helen for her Speed buff, or Bask, with his skills off for the higher chance at Decreasing the Wyvern's Attack. Bask also synergizes well with Taranor Guard as a support since his Dual Attacks will only proc from Basic Skills.
Golem Hunt | Importance: 2 | Difficulty: 3
Golem is in a weird place as a Hunt. You might think that the Health and Defence sets would be pretty useful, but they tend to not be worth farming since all of the free Health Sets from the Starter Rewards and the Hunt Challenges are very good for what they provide. Perhaps you may need some niche Protection sets, or Health/Defence Items with specific substats - then it's perfectly fine to farm for them. Attack sets are also abundant from the previously mentioned Rewards and Challenges, so in many cases, it isn't worth farming for them.
The 3* units I can wholly recommend, are:
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Adventurer Ras
Fire KnightArguably the best PVE-based Knight in the game, with great utility and tanking ability, he is just phenomenal.
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Camilla
Light WarriorThis may come as a shocker, or not. She is just so versatile in MANY hunts, that it's undeniably that she is used in plenty of teams.
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Zealot Carmainerose
Fire MageAn incredible unit for quite a bit of content. Throw her on Speed/Crit, or Attack/Crit, or Speed/Pen, or whatever, she just works.
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Mascot Hazel
Fire Soul WeaverA great healer, provides the Attack buff that Camilla needs to force Dual Attacks, whilst at the same time keeping the team alive.
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Claudia
Fire KnightPerhaps you don't want to invest into Ras for some reason, she is also great. Team-wide Immunity, a Decrease Attack on her Passive, and a decrease Hit Chance on her first skill make her very good to lower the Golem's damage
The above are what I would call the conventional units for Golem teams, but I'm going to take a little detour and be a bit unconventional with this next team.
They are tuned in this order:
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Mascot Hazel
Fire Soul WeaverSame reasons as before, team-healing, Attack Buff for Camilla, and Greater Attack for the main damage dealer.
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Camilla
Light WarriorHer role is forcing Dual Attacks from the damage-heavy Damage Dealers.
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Captain Rikoris
Light WarriorMay seem like a weird pick, but his AOE damage from his S3 and his eventual utilization of his S2 will cycle Hazel to keep up the Greater Attack Buff.
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Nemunas
Fire RangerA fairly underrated unit, but she hits like a TRUCK. Her S2 deals damage based off of the target's Max Health, pair that with some good damage stats and a Daydream Joker and you have a tank-buster.
Banshee 13 | Importance: 3 | Difficulty: 4
A bit trickier of a Hunt to complete compared to the others, though it can be cheesed with units like Fluri and Christy. As I did with the Golem section, I will list a normal team, and my own unique team.
The units recommended for this Hunt are:
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Falconer Kluri
Earth KnightAn all rounder for PVE and PVP, easy to build and works in many areas of the game.
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Mercenary Helga
Earth WarriorJust a super good unit, with team-wide buffs, and some self-buffs that just make her work perfectly in Banshee.
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Lilka
Earth RangerOne of the best 3-star units out there with her S2 Push and the possibilities with her S3 paired with Song of Stars or Ms. Confille.
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Angelic Montmorancy
Ice Soul WeaverUnfortunately, there are no good 3-star Earth Soul Weavers to this day - so she'll do.
That's it for the normal team really. A great Tank, an incredible Damage Dealer, an unit that excels in Utility, and a Cleanser/Healer.
Let's get a bit crazy with my Banshee 13 pre-phase team:
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Lucy
Earth Soul WeaverShe's tuned to go last in the team, she will apply the Barrier on the first fight, and use her Restrict + Decrease Speed against the Banshee.
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Captain Rikoris
Light WarriorHe's back - and does exactly the same as he does in my Golem team. Uses S3, uses S2, then he'll use his S1 against the Banshee.
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Batisse
Dark WarriorA very unconventional pick here, but I needed a 100% Defence Breaker that was on a 3-turn cooldown, thanks to Rikoris' S2 he will use it at the start of the Banshee fight.
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Summer's Disciple Alexa
Ice ThiefShe'll use her S3 and S2 in the first fight, but cycle back to her S3 against the Banshee thanks to Rikoris' S2
The above team is able to cleanly kill the Banshee before she phases and splits up - the only losing factor is 15%, but hey, not much I can do there.
Azimanak Hunt | Importance: 1 | Difficulty: 5
Azimanak is only really useful until you have maybe one or two great Rage sets, after that - you'll basically forget about it. I have no "general" strategy for Azimanak, but my team, as of now, has a 100% win-rate even in worst-case scenarios.
My team are as follows:
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Unbound Knight Arowell
Light KnightJust an incredible tank that works in PVE and PVP, she's needed here for her mitigation, and her ability to dispel buffs from the boss with both her S1 and S3.
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Savior Adin
Light ThiefShe's built on Speed/Pen, but as long as she can one-shot the revived Eggs with her S2 on an Evade then she's good to go.
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Juni
Fire WarriorA weird little pick here, but she's only there to gain Perception when the Eggs are revived (to lessen her own gear requirements) and she's built with enough damage to kill them incase Adin doesn't dodge. Also Dispels buffs which is nice.
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Ainos 2.0
Dark Soul WeaverJust a WOW unit. Speed and Attack Buffs, S1 Defence Break AND she constantly pushes your highest Attack Ally. Just great. I have her built fast with a Celestine for healing
There's not much I can say about this Hunt. I got the team built and geared incase I need to farm it, but after getting one Rage set, I really didn't feel like going back.
Caides Hunt | Importance: 2 | Difficulty: 4
Caides is a bit of a funky one when you first get into it, but once you know what you need, then you'll be clearing it easily.
A traditional Caides team would/could be:
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Falconer Kluri
Earth KnightYou need non-Attack skills to survive in the long-term, and she does an amazing job.
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Mercenary Helga
Earth WarriorShe should already be built for Banshee, so just throw her in and let her rip.
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Lucy
Earth Soul WeaverAlso usable here, the Restrict works wonders - and her S3 lowers Debuff Cooldowns, so why not?
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Captain Rikoris
Light WarriorThis guy... again? Yeah. Restrict just incase Lucy fails, Speed Buff and Cooldown Decreasing, and S1 Defence Break.
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Angelic Montmorancy
Ice Soul WeaverPerhaps you're taking too much damage, replace Lucy with this goddess and you should be topped up all the time.
The above are what I would call the safe units/part of the safer team. I, on the other hand, would rather kill it as fast as possible.
For that I use:
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Ainos 2.0
Dark Soul WeaverShe works to buff the team, push the highest-attack ally, and also has a tad bit of healing thanks to Celestine.
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Camilla
Light WarriorCan I say much else? Forced Dual Attacks are unparalleled in their usefullness.
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Captain Rikoris
Light WarriorSame reasons as before. Restrict, Speed Buff, Cooldown Reduction, Defence Break - you'll need them all.
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Commander Lorina
Dark WarriorThe nuker herself back in action. Passively increasing Attack, and S3 that deals damage proportional to the target Health, easy to build since you just need damage, damage, and some more damage.
The above is my team for Caides, and the runs are typically 60-75 seconds long, best case scenario probably closer to 50 seconds (if I stopped getting 15%'d) and it just works wonders. Just a simple no-brain, all-damage team that doesn't bank on surviving the long term, but sure will wipe out Caides under the perfect circumstances.
Thanks for reading this guide, I hope it can be used by anybody who might want to attempt this challenge as few already have.
Triforc3, out.