

Attacks the enemy before increasing Combat Readiness of a random ally except for the caster by 15%. Damage dealt increases proportional to the caster's Defense.
Combat Readiness increase effect will be applied to all allies. (-10 souls)
Helen can be summoned through the Covenant Summon.
Attacks the enemy before increasing Combat Readiness of a random ally except for the caster by 15%. Damage dealt increases proportional to the caster's Defense.
Combat Readiness increase effect will be applied to all allies. (-10 souls)
Attacks the enemy before increasing Defense of the caster for 2 turns and recovers Health. Damage dealt increases proportional to the caster's Defense, and amount recovered increases proportional to the caster's max Health.
Adopts a counterattacking stance for 3 turns, and increases Speed of all allies except for the caster for 2 turns. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns.
This data is pulled from the Fribbels Hero Library. It's an aggregate of people who use Fribbels' gear optimizer to optimize their characters.
Updated on March 24th, 2025 at 01:56:22.
Used by 10.13% of players on Fribbels
Used by 8.23% of players on Fribbels
Used by 5.7% of players on Fribbels
Used by 5.7% of players on Fribbels
Used by 5.06% of players on Fribbels
Used by 4.43% of players on Fribbels
This data is programatically generated from the official RTA pages. It is not 100% accurate, but it is a good indicator of stat goals for each rank.
If you notice anything that seems horribly wrong, please join the discord and let me know. I have my own algorithm deciding the final numbers and I want to get it as accurate as possible.
Updated on March 25th, 2025 at 03:03:10.
These are the most picked heroes with the highest win rate with Helen.
These are the most picked heroes with the highest win rate against Helen.
Adopts a counterattacking stance for 3 turns, and increases Speed of all allies except for the caster for 2 turns. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns.
Adopts a counterattacking stance for 3 turns, and grants increased Speed and a barrier to all allies except for the caster for 2 turns. Barrier strength increases proportional to the caster's Defense. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns.