Attacks the enemy before increasing Combat Readiness of a random ally except for the caster by 15%. Damage dealt increases proportional to the caster's Defense.
Combat Readiness increase effect will be applied to all allies. (-10 souls)
Helen can be summoned through the Covenant Summon.
Attacks the enemy before increasing Combat Readiness of a random ally except for the caster by 15%. Damage dealt increases proportional to the caster's Defense.
Combat Readiness increase effect will be applied to all allies. (-10 souls)
Attacks the enemy before increasing Defense of the caster for 2 turns and recovers Health. Damage dealt increases proportional to the caster's Defense, and amount recovered increases proportional to the caster's max Health.
Adopts a counterattacking stance for 3 turns, and increases Speed of all allies except for the caster for 2 turns. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns.
This data is pulled from the Fribbels Hero Library. It's an aggregate of people who use Fribbels' gear optimizer to optimize their characters.
Updated on October 28th, 2025 at 03:09:12.
Health
Health
Speed
Speed
Health
Health
Health
Used by 7.33% of players on Fribbels
Used by 6.9% of players on Fribbels
Used by 6.03% of players on Fribbels
Used by 4.31% of players on Fribbels
Used by 3.88% of players on Fribbels
Used by 3.88% of players on Fribbels
This data is programatically generated from the official RTA pages. It is not 100% accurate, but it is a good indicator of stat goals for each rank.
If you notice anything that seems horribly wrong, please join the discord and let me know. I have my own algorithm deciding the final numbers and I want to get it as accurate as possible.
Updated on October 28th, 2025 at 03:02:56.
Health
Resist
Speed
Health
Speed
These are the most picked heroes with the highest win rate with Helen.
These are the most picked heroes with the highest win rate against Helen.
Adopts a counterattacking stance for 3 turns, and increases Speed of all allies except for the caster for 2 turns. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns.
Adopts a counterattacking stance for 3 turns, and grants increased Speed and a barrier to all allies except for the caster for 2 turns. Barrier strength increases proportional to the caster's Defense. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns.
Health +480
Health +420
Health +360
Health +300
Health +240
Defense +108
Defense +90
Defense +72
Defense +54
Defense +36