Insanity
Claws the enemy, with a 75% chance to decrease Attack for 1 turn.
Skill Enhancements
Blood Feast
All allies absorb 10% of the damage they inflict as Health. Every time an enemy dies, all allies recover 20% Health and the caster's Combat Readiness increases by 10%. Effects upon enemy death can only be activated once per turn.
Skill Enhancements
Dirge
Attacks with magic, with a 100% chance to decrease Defense for 2 turns.
Increases damage dealt. (-10 souls)