Insanity
Claws the enemy with a 50% chance to decrease Attack for a 1 turn.
Skill Enhancements
Blood Feast
All allies absorb 5% of the damage they each inflict as Health and recover 20% Health and the caster's Combat Readiness increases by 10%. Effects upon enemy death can only be activated once per turn.
Skill Enhancements
Dirge
Attacks with magic with a 75% chance to decrease Defense for 2 turns and increases Combat Readiness of all allies by 20%.
Burn Effect: Increases damage dealt (-10 Souls)