Might
Overpowers the enemy, with a 60% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the caster's lost Health.
Skill Enhancements
Manifestation
Attacks by unleashing their inner rage, granting immortality and immunity to the caster for 1 turn. This skill's cooldown in reset when the enemy is defeated. Damage dealt increases proportional to the caster's lost Health.
Skill Enhancements
Blood Bloom
Dispel all buffs from the enemy before attacking by releasing their pent-up aggression, cursing the enemy for 2 turns regardless of whether the attack hits. Grants the caster an extra turn. This skill is unaffected by elemental disadvantage. Elite or Boss monster cannot be cursed. Curse: A portion of the damage inflicted on allies except the target by Single Attacks will also be suffered by the target as additional damage at the end of the turn.
Burn Effect: Ignores Effect Resistance. (-20 Souls)