Hammer Time
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

Attacks the enemy with a hammer, and increases Combat Readiness of the caster by 15%. When the caster is enraged, activates Rock Smash as an extra attack. Rock Smash can only be activated once per turn, during the caster’s turn. Rock Smash: Attacks all enemies by slamming the ground, and inflicts bleeding for 2 turns. Ignores Effect Resistance.
Skill Enhancements
Force Awakening
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
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
Upon receiving lethal damage, grants immortality and vampirism for 1 turn and resets skill cooldown of Feast of Predation. Can be only activated once every 6 turns. After an ally attacks, if the target has a debuff, gains 10 Fighting Spirit and when Fighting Spirit is full, consumes all Fighting Spirit to make the caster enraged for 2 turns.
Skill Enhancements
Feast of Predation
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
Attacks the enemy by unleashing their power, and grants increased Attack to the caster for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the target.
Skill cooldown is decreased by 2 turns. (-10 souls)