Hammer Time
Attacks the enemy with a hammer and inflicts bleeding for 2 turns. When the caster is enraged, ignores Effect Resistance, and when it is in the caster's turn, activates Rock Smash as an extra attack. Rock Smash: Attacks all enemies by slamming the ground, and dispels one debuff from the caster.
Skill Enhancements
Force Awakening
At the start of the first battle, gain 50 Fighting Spirit. Upon receiving lethal damage, grants immortality and vampirism for 1 turn and resets cooldown of Feast of Predation. Can only be activated once every 9 turns. After an ally attacks, if the target is inflicted with bleed, gains 10 Fighting Spirit. After an ally attacks, when fighting spirit is full, consumes all Fighting Spirit to make the caster enraged for 2 turns.
Skill Enhancements
Feast of Predation
Attacks the enemy by unleashing their power, and grants increased Attack (Greater) to the caster for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the target.
Burn Effect: Skill Cooldown is decreased by 2 turns. (-10 Souls)