Evil Spirit's Call
![Evil Spirit's Call](/images/skills/sage-baal-and-sezan_skill_1.webp)
![Sleep - The target becomes unable to act for a certain number of turns. Received damage counts as a Critical Hit, and the effect is dispelled after being attacked. Sleep](/images/status_effects/sleep.png)
Summons an evil spirit, with a 50% chance to put an enemy to sleep for 1 turn. When the target is asleep after the attack, increases the caster's Combat Readiness by 20%. This skill does not trigger a Dual Attack.
Skill Enhancements
Cloud of Ruin
![Cloud of Ruin](/images/skills/sage-baal-and-sezan_skill_2.webp)
![Dispel - Dispel buff from the target. Dispel](/images/status_effects/dispel.png)
![Sleep - The target becomes unable to act for a certain number of turns. Received damage counts as a Critical Hit, and the effect is dispelled after being attacked. Sleep](/images/status_effects/sleep.png)
Attacks all enemies by summoning storm clouds, with a 85% chance to dispel one buff and a 70% chance to put them to sleep. If this skill is available, increases the caster's Combat Readiness by 10% at the end of the enemy's turn.
Skill Enhancements
Eye of Death
![Eye of Death](/images/skills/sage-baal-and-sezan_skill_3.webp)
![Penetrate - Ignores the target's Defense when inflicting damage. Penetrate](/images/status_effects/penetrate.png)
![Silence - The target cannot use skills that require cooldowns. Silence](/images/status_effects/silence.png)
Attacks with an evil eye. When the enemy is defeated, silences all remaining enemies for 1 turn, before recovering the caster to max Health. Penetrates defense, but cannot trigger a critical hit. Damage dealt increases proportional to the amount of the caster's lost Health.
Burn Effect: All skill cooldown is decreased by 2 turns. (-20 Souls)