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
Attacks the enemy with a morning star, with a 50% chance to decrease Defense for 2 turns. When the caster is granted Demon Mode, grants the caster an extra attack with the same skill.
Increases effect chance to 100%. (-10 souls)
Rem is a limited time hero that can only be summoned during certain events.
Attacks the enemy with a morning star, with a 50% chance to decrease Defense for 2 turns. When the caster is granted Demon Mode, grants the caster an extra attack with the same skill.
Increases effect chance to 100%. (-10 souls)
When somebody dies, dispels all debuffs from the caster and grants Demon Mode for 2 turns. Can only be activated once every 5 turns. When an ally except for the caster is attacked, has a 20% chance to counterattack with Iron Strike. Iron Strike takes priority over a counterattack with a basic skill. Iron Strike: Attacks all enemies, decreasing buff durations by 1 turn and making them unhealable for 1 turn.
Increases Attack of the caster for 3 turns, before leaping up to attack all enemies and decrease Hit Chance for 2 turns.
This data is pulled from the Fribbels Hero Library. It's an aggregate of people who use Fribbels' gear optimizer to optimize their characters.
Updated on February 20th, 2025 at 02:35:22.
This data is programatically generated from the official RTA pages. It is not 100% accurate, but it is a good indicator of stat goals for each rank.
If you notice anything that seems horribly wrong, please join the discord and let me know. I have my own algorithm deciding the final numbers and I want to get it as accurate as possible.
Updated on February 21st, 2025 at 03:05:08.
These are the most picked heroes with the highest win rate with Rem.
These are the most picked heroes with the highest win rate against Rem.
Increases Attack of the caster for 3 turns, before leaping up to attack all enemies and decrease Hit Chance for 2 turns.
Increases Attack of the caster for 3 turns, before leaping up to attack all enemies and decrease Hit Chance for 2 turns, before increasing Combat Readiness of the caster by 50%.