Clinical Trial
![Clinical Trial](/images/skills/death-dealer-ray_skill_1.webp)
![Detonate - Inflicts damage by activating any DoT effects inflicted on the enemy. Damage is proportional to the number of turns and number of effects. Detonate](/images/status_effects/detonate.png)
![Sleep - The target becomes unable to act for a certain number of turns. Received damage counts as a Critical Hit, and the effect is dispelled after being attacked. Sleep](/images/status_effects/sleep.png)
Attacks the enemy by throwing an experimental drug at them and has a 65% chance to put them to sleep for 1 turn. A successful attack deals additional damage equivalent to 40% of injuries inflicted on the target. This skill does not trigger a Dual Attack
Increases effect chance to 100%. (-10 Souls)
Skill Enhancements
Anatomical Mutation
![Anatomical Mutation](/images/skills/death-dealer-ray_skill_2.webp)
![Increase Combat Readiness - Increases the combat readiness of the target. Increase Combat Readiness](/images/status_effects/increase-combat-readiness.png)
![Effectiveness - Increases Effectiveness by 50%. Effectiveness](/images/status_effects/effectiveness.png)
Grants increased Effectiveness and pestilence to all allies for 2 turns and increases Combat Readiness by 20%.
Pestilence: After attacking on the bearer's turn, inflicts venom for 1 turn and at the end of the turn, detonates venom effects inflicted on the enemy.
Skill Enhancements
Cloud of Death
![Cloud of Death](/images/skills/death-dealer-ray_skill_3.webp)
![Extra Turn - Target will be granted an extra turn. Extra Turn](/images/status_effects/extra-turn.png)
![Sleep - The target becomes unable to act for a certain number of turns. Received damage counts as a Critical Hit, and the effect is dispelled after being attacked. Sleep](/images/status_effects/sleep.png)
Releases a miasma of fatal poison, dispelling two buffs from all enemies and has a 100% chance to put them to sleep for 1 turn and inflict venom for 2 turns. Grants an exctra turn to the caster.