Elimination
![Elimination](/images/skills/closer-charles_skill_1.webp)
![Decrease Skill Cooldown - Decreases the cooldown of a skill. Decrease Skill Cooldown](/images/status_effects/decrease-skill-cooldown.png)
Sharply cuts the enemy. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination. Demolition: Attacks the enemy with a sword. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack.
Skill Enhancements
Closer
![Closer](/images/skills/closer-charles_skill_2.webp)
![Increase Combat Readiness - Increases the combat readiness of the target. Increase Combat Readiness](/images/status_effects/increase-combat-readiness.png)
![Perception - Increases Critical Hit Chance and Critical Hit Damage by 15%. Perception cannot be dispelled. Perception](/images/status_effects/perception.png)
After an ally except for the caster attacks, if the enemy's Health is less than 30%, increases Combat Readiness of the caster by 35% and grants perception for 2 turns. Can only be activated once every 2 turns.
Skill Enhancements
Descent
![Descent](/images/skills/closer-charles_skill_3.webp)
![Increase Attack - Increases target's Attack by 50%. Increase Attack](/images/status_effects/increase-attack.png)
![Increase Combat Readiness - Increases the combat readiness of the target. Increase Combat Readiness](/images/status_effects/increase-combat-readiness.png)
![Evasion - Increase evasion chance of the target by 50%. Evasion](/images/status_effects/evasion.png)
Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. Increases Evasion of the caster for 3 turns. This skill cannot trigger a counterattack.
Burn Effect: Increases damage dealt. (-10 Souls)