

Mows down the enemy with a great sword, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.
General Purrgis can be summoned through the Covenant Summon or Moonlight Summon.
Mows down the enemy with a great sword, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.
After being attacked, increases Combat Readiness of all allies by 15%.
Gives the command to charge, dealing damage to all enemies, with a 100% chance each to stun two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health.
Skill cooldown is decreased by 2 turns. (-10 souls)
This data is pulled from the Fribbels Hero Library. It's an aggregate of people who use Fribbels' gear optimizer to optimize their characters.
Updated on February 20th, 2025 at 01:52:08.
This data is programatically generated from the official RTA pages. It is not 100% accurate, but it is a good indicator of stat goals for each rank.
If you notice anything that seems horribly wrong, please join the discord and let me know. I have my own algorithm deciding the final numbers and I want to get it as accurate as possible.
Updated on February 21st, 2025 at 03:02:47.
Warning: The pick rate for this character is very low. This data may be inaccurate due to small sample size.
These are the most picked heroes with the highest win rate with General Purrgis.
These are the most picked heroes with the highest win rate against General Purrgis.
Min Roll: 7%
Max Roll: 14%
20% chance to increase Defense of the caster for 2 turns.
Increases Combat Readiness by another 3%.
Decreases skill cooldown by 1 turn.
Gives the command to charge, dealing damage to all enemies, with a 75% chance of stunning two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health.
Gives the command to charge, dealing damage to all enemies, with a 75% chance of stunning two random enemies for 1 turn. Increase Attack of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.