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Attacks with fire magic, with a 50% chance to make unhealable for 2 turns.
Mascot Hazel is a Specialty Change unit that cannot be summoned normally, they are an upgraded version of a normal unit.
Attacks with fire magic, with a 50% chance to make unhealable for 2 turns.
Heals the target proportional to the caster's Attack and the target's max Health, before increasing Combat Readiness of the caster by 15%. Amount recovered is doubled when the target's Health is 50% or less.
Encourages allies by increasing Attack of the target and all other allies for 1 turn before recovering Health of all allies and dispelling one debuff. When the target is a Fire elemental hero, grants the target increased Attack (Greater) instead. Amount recovered is proportional to the target's max Health and the caster's Attack.
Extends duration of buffs granted by this skill by 1 turn. (-10 souls)
This data is pulled from the Fribbels Hero Library. It's an aggregate of people who use Fribbels' gear optimizer to optimize their characters.
Updated on February 20th, 2025 at 02:19:35.
Used by 31.6% of players on Fribbels
Used by 15.27% of players on Fribbels
Used by 10.73% of players on Fribbels
Used by 7.93% of players on Fribbels
Used by 5.97% of players on Fribbels
Used by 5.6% of players on Fribbels
This data is programatically generated from the official RTA pages. It is not 100% accurate, but it is a good indicator of stat goals for each rank.
If you notice anything that seems horribly wrong, please join the discord and let me know. I have my own algorithm deciding the final numbers and I want to get it as accurate as possible.
Updated on February 21st, 2025 at 03:04:15.
Warning: The pick rate for this character is very low. This data may be inaccurate due to small sample size.
These are the most picked heroes with the highest win rate with Mascot Hazel.
These are the most picked heroes with the highest win rate against Mascot Hazel.
Encourages the target and all other allies, increasing Attack for 1 turn before healing them. If the initial target is a Fire elemental Hero, increases Attack (Greater) for 1 turn. This effect will only be applied to one ally. Health recovered increases proportional to the target's max Health and the caster's Attack.
Encourages the target and all other allies, increasing Attack for 2 turns before healing them. If the initial target is a Fire elemental Hero, increases Attack (Greater) for 1 turn. This effect will only be applied to one ally. Health recovered increases proportional to the target's max Health and the caster's Attack.