

Attacks the enemy with gunfire, and increases Combat Readiness of the caster by 15%. When the target has a buff, doubles the effects of Combat Readiness increase and Fighting Spirit gained.
Landy is a limited time hero that can only be summoned during certain events.
Attacks the enemy with gunfire, and increases Combat Readiness of the caster by 15%. When the target has a buff, doubles the effects of Combat Readiness increase and Fighting Spirit gained.
At the start of the first battle, gains 50 Fighting Spirit and grants stealth for 1 turn. At the start of the turn, gains 10 Fighting Spirit for each buff granted to an enemy, and when Fighting Spirit is full, resets skill cooldown. After attacking, increases Attack of the caster by 25%. This effect can stack up to 3 times.
Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%.
Grants an extra turn. (-20 souls)
This data is pulled from the Fribbels Hero Library. It's an aggregate of people who use Fribbels' gear optimizer to optimize their characters.
Updated on May 13th, 2025 at 03:58:29.
Used by 39.33% of players on Fribbels
Used by 26.57% of players on Fribbels
Used by 22.2% of players on Fribbels
Used by 1.77% of players on Fribbels
Used by 1.2% of players on Fribbels
Used by 0.9% of players on Fribbels
This data is programatically generated from the official RTA pages. It is not 100% accurate, but it is a good indicator of stat goals for each rank.
If you notice anything that seems horribly wrong, please join the discord and let me know. I have my own algorithm deciding the final numbers and I want to get it as accurate as possible.
Updated on May 14th, 2025 at 03:03:42.
These are the most picked heroes with the highest win rate with Landy.
These are the most picked heroes with the highest win rate against Landy.
Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%.
Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target's Defense by 50%. This skill cannot trigger a counterattack.