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7/18 (Thu) Update Content

July 17, 2024

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Hello Heirs! This is GM Dominiel! 
 
 
Let's take a look at what we have in store for you in this week's update.
Players will be able to view these updates after the maintenance on 7/18 (Thu).



1. Hero and Artifact Balance Adjustments 
 
 

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Balance adjustments have been made to certain Heroes, facilitating better strategies involving them.
* The listed probabilities, number of turns, and cooldowns are based on fully enhanced skills.
* Skill Cooldowns are not changed unless stated.

 
1. Hero Balance Adjustments 
 
 5★ Remnant Violet (Dark, Thief) 
 - The skill effects of <Sword Flash> have been changed.

Skill 

Description 

Sword Flash 

Before 

- Cuts the enemy, with a 75% chance to decrease Hit Chance for 1 turn. 

After 

- Cuts the enemy, with a 75% chance to decrease Hit Chance for 1 turn. 

- 

- Damage Dealt Increased 

 
- The Awakening Skill has changed from <Concentration> to <Massacre>. 

- The skill effects of <Concentration> have been changed. 

Skill 

Description 

Concentration 

Before 

(Before Awakening) 
- At the end of the caster's turn, has a 100% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after attacking or being attacked, consumes it all and uses Massacre against a random enemy.
 
ㆍSkill Enhancement 
+5% effect chance
+5% effect chance
+5% effect chance
+5% effect chance
+10% effect chance

 
 
(After Awakening) 
- At the start of battle and at the end of the caster's turn, has a 100% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after attacking or being attacked, consumes it all and uses Massacre against a random enemy.
 
ㆍSkill Enhancement 
+5% effect chance
+5% effect chance
+5% effect chance
+5% effect chance
 +10% effect chance

After 

- Increases Evasion by 50%, and after successfully evading, gains 1 Focus. When Focus is at 5 after attacking or being attacked, consumes it all and uses Massacre against a random enemy.

 
ㆍSkill Enhancement 
+2% Evasion
+3% Evasion
+3% Evasion
+3% Evasion
 +4% Evasion

  

- The skill effects of <Massacre> have been changed. 

Skill 

Description 

Massacre 

Before 

- Increases Attack of the caster for 3 turns, before attacking the enemy with a sword. Penetrates the target's Defense by 50%. 

After 

(Before Awakening) 
- Attacks the enemy with a sword. Penetrates the target's Defense by 50%.

(After Awakening)
 - Increases Attack of the caster for 3 turns, before attacking the enemy with a sword. Penetrates the target's Defense by 50%.

- 

- Damage Dealt Increased 

  

 

■ 5★ Sylvan Sage Vivian (Light, Mage) 
 - The skill effects of <Mana Attunement> have been changed.

Skill 

Description 

Mana Attunement 

Before 

- Attacks the enemy with mana, and increases Speed of the caster for 1 turn. 

After 

- Attacks the enemy with mana, before increasing Speed of the caster for 1 turn and increasing Attack by 20%. Attack increase effect can stack up to 3 times. 

- 

- Damage Dealt Increased 

 

- The skill effects of <Insight> have been changed. 

Skill 

Description 

Insight 

Before 

- At the start of the first battle, gains 3 Focus, and at the start of the turn, gains 1 Focus.
 When attacked, if expected damage suffered is equivalent to 25% or more of max Health, consumes 1 Focus, decreasing damage suffered by 70% and after being attacked, decreases skill cooldowns of the caster by 1 turn. When more than one damage reduction effect is granted, only the strongest effect is applied. This effect applies to Heroes only.

After 

- At the start of the first battle, fully recovers Focus, and at the end of the turn, gains 1 Focus. When Focus is 3 or higher, immune to debuffs. When attacked, if expected damage suffered is equivalent to 30% or more of max Health, consumes 1 Focus, decreasing damage suffered by 70%. When more than one damage reduction effect is granted, only the strongest effect is applied. Insight applies to Heroes only. 

  

- The skill effects of <Nature's Judgment> have been changed. 

Skill 

Description 

Nature's Judgment 

Before 

(Before Awakening) 
- [Acquires 1 Focus]
- Attacks all enemies by bringing forth the power of nature. Recovers Health of all allies, before increasing Attack of the caster. Amount recovered increases proportional to the target's max Health. Increased Attack effect can stack up to three times.
- Cooldown: 6 Turns

(After Awakening)
- [Acquires 1 Focus]
- Attacks all enemies by bringing forth the power of nature. Increases Critical Hit Damage of all allies for 2 turns and recovers Health, before increasing Attack of the caster. Amount recovered increases proportional to the target's max Health. Increased Attack effect can stack up to three times.
 - Cooldown: 6 Turns

After 

(Before Awakening) 
- Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Amount recovered increases proportional to the caster's Attack.
- Cooldown: 4 Turns

(After Awakening)
- Attacks all enemies by bringing forth the power of nature, before recovering Health of all allies. Damage dealt increases with more enemies. Amount recovered increases proportional to the caster's Attack.
 - Cooldown: 4 Turns

 

 

■ 5★ Yuna (Ice, Ranger) 
 - The skill effects of <Homing Laser> have been changed.

Skill 

Description 

Homing Laser 

Before 

- [Acquires 1 Focus]
- Attacks all enemies with a drone before increasing Combat Readiness of the caster by 6% per target and all other allies by 2% per target. Damage dealt increases proportional to the caster's Speed. When there are three or fewer enemies, damage dealt increases with fewer enemies.

(Soulburn)
- Damage Dealt Increased 

After 

- [Acquires 1 Focus]
- Attacks all enemies with a drone, before increasing Combat Readiness of the caster by 15%, and increasing Combat Readiness of all allies except for the caster by 5%.

(Soulburn)
 - Damage Dealt Increased

 

- The skill effects of <Upgrade> have been changed. 

Skill 

Description 

Upgrade 

Before 

(Before Awakening) 
- [Acquires 3 Focus]
- Buffs all allies with a drone and increases Attack for 2 turns.
 

(After Awakening) 
- [Acquires 3 Focus]
- Buffs all allies with a drone and increases Attack and Speed for 3 turns. 

After 

(Before Awakening) 
- [Acquires 3 Focus]
- Buffs all allies with a drone and increases Attack for 3 turns. Grants an extra turn to the caster.

(After Awakening)
- [Acquires 3 Focus]
- Buffs all allies with a drone and increases Attack and Speed for 4 turns. Grants an extra turn to the caster

 

- The skill effects of <Meteor Cannon> have been changed. 

Skill 

Description 

Meteor Cannon 

Before 

- [Consume 5 Focus]
 - Attacks all enemies with a cannon. A successful attack always results in a critical hit. When there are three or fewer enemies, damage dealt increases with fewer enemies. Grants an extra turn to the caster.

After 

- [Consume 5 Focus]
 - Attacks all enemies with a cannon. When there are three or fewer enemies, damage dealt increases with fewer enemies.

 

 

■ 4★ Free Spirit Tieria (Light, Warrior) 
 - The skill effects of <Half Slash> have been changed.

Skill 

Description 

Half Slash 

Before 

- Attacks the enemy with an axe, with a 50% chance to decrease Attack for 2 turns. A critical hit will increase damage dealt. 

After 

- Attacks the enemy with an axe, with a 50% chance to decrease Attack for 2 turns. Damage dealt increases proportional to the target's max Health. 

  

- The skill effects of <Energy Wave> have been changed. 

Skill 

Description 

Energy Wave 

Before 

(Before Awakening) 
- Releases condensed energy at all enemies, recovering Health of the caster proportional to damage dealt.

(After Awakening)
 - Releases condensed energy at all enemies, recovering Health of the caster proportional to damage dealt. Resets this skill's cooldown when an enemy is defeated.

After 

(Before Awakening) 
- Attacks all enemies with condensed energy, and absorbs some of the damage dealt as Health.
 

(After Awakening) 
 - Attacks all enemies with condensed energy, and absorbs some of the damage dealt as Health. Resets this skill's cooldown when an enemy is defeated.

- 

- Damage Dealt Increased 

 

- The skill effects of <Pursuit Cut> have been changed. 

Skill 

Description 

Pursuit Cut 

Before 

- Dashes towards the enemy and cuts them down with a powerful strike, decreasing Defense for 2 turns. A critical hit will grant immunity to the caster for 2 turns. 

After 

- Dashes towards the enemy to attack, and decreases Defense for 2 turns. A critical hit will grant immunity to the caster for 2 turns. Damage dealt increases proportional to the target's max Health. 

- 

- Damage Dealt Increased 

 

 

■ 4★ Mercedes (Fire, Mage) 
 - The skill effects of <Divine Bolt> have been changed.

Skill 

Description 

Divine Bolt 

Before 

- Attacks two enemies with shock magic, before increasing Combat Readiness of the caster by 15%. 

After 

- Attacks two enemies with shock magic, before increasing Combat Readiness of the caster by 15%. 

- 

- Damage Dealt Increased 

 

- The skill effects of <Dimensional Rupture> have been changed. 

Skill 

Description 

Dimensional Rupture 

Before 

- Attacks all enemies with a light sphere, with a 70% chance to dispel one buff. When there are three or fewer enemies, damage dealt increases as enemies become fewer. When the caster is granted increased Attack, activates Dimensional Rupture again. When activated this way, Dimensional Rupture deals decreased damage, and can only be activated once.
 

After 

- Attacks all enemies with a light sphere, with a 70% chance to dispel one buff. When the caster is granted increased Attack, grants an extra attack with the same skill. 

  

- The skill effects of <Blazing Eye of Kal> have been changed. 

Skill 

Description 

Blazing Eye of Kal 

Before 

(Before Awakening) 
- Releases the power of the Ancient Book to attack all enemies before increasing Attack of the caster for 2 turns. A critical hit will increase damage dealt.

(After Awakening)
 - Releases the power of the Ancient Book to attack all enemies, before increasing Attack of all allies for 2 turns. A critical hit will increase damage dealt.

After 

(Before Awakening) 
- Releases the power of the Ancient Book to attack all enemies before increasing Attack of the caster for 2 turns.

(After Awakening)
- Releases the power of the Ancient Book to attack all enemies, before increasing Attack of all allies for 2 turns.

(Soulburn)
 - Extends duration of buffs granted by this skill by 1 turn.

- 

- Damage Dealt Increased 

 

 

■ 3★ Camilla (Light, Warrior) 
 - The skill effects of <Tactical Maneuver> have been changed.

Skill 

Description 

Tactical Maneuver 

Before 

(Before Awakening) 
- Grants the caster skill nullifier once and increased Attack for 2 turns before increasing Attack of the ally except for the caster with the highest Attack for 2 turns.

(After Awakening)
 - Grants the caster skill nullifier once and increased Attack for 2 turns before increasing Attack of the ally except for the caster with the highest Attack for 2 turns. Grants an extra turn to the caster.

After 

(Before Awakening) 
- Increases Attack of the caster and the ally with the highest Attack except for the caster for 3 turns.

(After Awakening)
 - Increases Attack of the caster and the ally with the highest Attack except for the caster for 3 turns. Grants an extra turn to the caster.

 

- The skill effects of <Swift Execution> have been changed. 

Skill 

Description 

Swift Execution 

Before 

- Attacks the enemy and when the enemy is defeated, recovers the caster to max Health. Damage dealt increases proportional to the target's lost Health. When this skill is available according to cooldown count, decreases damage suffered by 30% when attacked. When more than one damage reduction effect is granted, only the strongest effect is applied.

 
ㆍSkill Enhancement 
+5% damage dealt
+5% damage dealt
+5% damage dealt
-1 turn cooldown
+5% damage dealt
+5% damage dealt
 +10% damage dealt

After 

- Attacks the enemy and when the enemy is defeated, recovers the caster to max Health. Damage dealt increases proportional to the target's lost Health. When this skill is available according to cooldown count, decreases damage suffered by 30% when attacked. When more than one damage reduction effect is granted, only the strongest effect is applied.
 
ㆍSkill Enhancement 
+5% damage dealt
+5% damage dealt
+5% damage dealt
+5% damage dealt
+5% damage dealt
+5% damage dealt
 +10% damage dealt

 

 

■ 3★ Aither (Ice, Soul Weaver) 
- The Awakening Skill has changed from <Spirit's Call> to <Guard>.
 - The skill effects of <Guard> have been changed.

Skill 

Description 

Guard 

Before 

- Recovers an ally's Health with water energy and dispels two debuffs, before increasing Combat Readiness of the caster by 20%. Amount recovered increases proportional to the target's max Health and the caster's Attack.  

(Soulburn)
 - Increases the amount recovered.

After 

(Before Awakening) 
- Recovers an ally's Health with water energy and dispels two debuffs. Amount recovered increases proportional to the target's max Health.  

(After Awakening)
- Recovers an ally's Health with water energy and dispels two debuffs, before increasing Combat Readiness of the caster by 20%. Amount recovered increases proportional to the target's max Health.  

(Soulburn)
 - Increases the amount recovered.

 

- The skill effects of <Spirit's Call> have been changed. 

Skill 

Description 

Spirit's Call 

Before 

(Before Awakening) 
- Recovers Health of all allies and casts a barrier for 1 turn with spirit power. Amount recovered is proportional to the caster's Attack and the target's max Health, and barrier strength is proportional to the caster's Attack.

(After Awakening)
 - Recovers Health of all allies and casts a barrier for 2 turns with spirit power. Amount recovered is proportional to the caster's Attack and the target's max Health, and barrier strength is proportional to the caster's Attack.

After 

- Recovers Health of all allies and grants a barrier for 2 turns with spirit power. Amount recovered and barrier strength increases proportional to the target's max Health. 

 

 

2. Artifact Balance Adjustments 
 
 The effects of four 3★ Artifacts have been improved. 

Artifact 

Effects 

Mighty Yaksha 

Before 

Increases Attack and Defense by 5 - 10% when Health is 50% or more. 

After 

Increases Attack by 10 - 20% when Health is 50% or more. 

Goblin's Lamp 

Before 

At the start of battle, recovers Health of the ally with the lowest Health by 10 - 20%.  

Amount recovered increases proportional to the target's max Health. 

After 

When an enemy is defeated, has a 50 - 100% chance to acquire 1 Soul. 

Envoy's Pipe 

Before 

Decreases damage received by 10 - 20% if the caster's Health is 50% or less when attacked.  

When more than one damage reduction effect is granted, only the strongest effect is applied. 

After 

When attacked, decreases damage suffered by 5 - 10%.  

When more than one damage reduction effect is granted, only the strongest effect is applied. 

Ascending Axe 

Before 

Increases Critical Hit Chance of the caster by 5 - 10% after making a critical hit. Effect can only stack up to 3 times. 

After 

Increases Critical Hit Chance by 6 - 12%. 

 

 

 

2. Guild War: Contention Season End 
 

The fierce war between the strongest Guilds!
The Guild War Contention Season will come to an end and the pre-season will begin.  

 

All servers will follow the same schedule for the end of the Guild War Contention Season and the beginning of the pre-season.  

Please see below for more details.  
 

■ Guild War Contention Season Ending & Pre-Season  Schedule 

Season Info 

Schedule 

Guild War Contention Season End 

Korea / Asia / Japan 

7/19 (Fri) 17:59 UTC 

Europe 

7/20 (Sat) 02:59 UTC 

Global 

7/20 (Sat) 09:59 UTC 

Guild War Pre-Season Schedule 

Korea / Asia / Japan 

7/19 (Fri) 18:00 UTC 

Europe 

7/20 (Sat) 03:00 UTC 

Global 

7/20 (Sat) 10:00 UTC 

* This schedule is subject to change. 

* We will provide you with more details regarding the schedule for the end of the Guild War pre-season and the start of the next season at a later date.
 
 

 
 

3. Kise & Alabastron Drop Rate Up 
 

 

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In this Drop Rate Up, meet Kise, an Ice elemental Thief who utilizes skill cooldown increase effect to create advantages and defeats enemies with Defense penetrating skills. 

Players can also obtain the Thief exclusive Artifact, Alabastron, which inflicts various debuffs. 

  

 Schedule 

7/18 (Thu) after the maintenance – 7/25 (Thu) 02:59 UTC 
 
 

4. Other Improvements and Adjustments 
 
 
 World Arena
- In celebration of the release of the E7WC 2024 OST featuring Airi Kanna, an illustration will be distributed.
 
Please check the event notice for more details. [Link]
 
 
■ Music Player 
- Frozen Eclipse has been added to the Music Player > Official OST in Korean, English, and Japanese versions.

■ Moonlight Theater
- The Frozen Eclipse OST PV has been added to Act 1 of the Moonlight Theater: Days of Piercing Cold.

■ Other
- Removed the Promotion > Auto Select button, and accessing the Promotion screen now automatically registers the required resources for promotion.
- Tapping the Auto Select button when there are no Penguins in your inventory now displays the Growth Altar pop-up.
- The screen position is now maintained when using the Arrange feature in the Equipment Storage.
- Selecting a Hero that cannot be transmitted now displays the descriptive text to explain the hero's status.
- The Battle Status pop-up is now displayed on the left side of the screen instead of the center.

- Fixed an issue where selling equipment through the Arrange feature was not possible after following these steps: Equipment Storage > Another screen > Equipment Storage. 

- Fixed an issue where scrolling did not respond when tapping the "More" button on the Hall of Trials ranking popup banner screen.  

- Fixed an issue where the mission popup would close if a mission change was made while there were rewards available for collection during the Album Side Story mission.


Thank you.
 

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