1/18 (Thu) Balance Adjustment Preview

January 9, 2024

epic seven news image

 



 

제목: 1/18 (Thu) Balance Adjustment Preview

 

Hello Heirs. This is Epic Seven.

First, we would like to sincerely apologize for the delay in posting the Balance Adjustment Preview.

We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.

 

With these balance adjustments, we plan to implement changes to 11 Heroes and 3 Artifacts. These changes are scheduled to take effect following the update on 1/18.

 

1. 1. Balance Adjustment Target

 

With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.

The details of the balance adjustment for the selected Heroes and Artifacts can be seen below.

 

Hero

Grade

Name

5★ Moonlight

Judge Kise

5★ Moonlight

Specimen Sez

5★ Moonlight

Spirit Eye Celine

5★ Covenant

Hwayoung

5★ Covenant

Elena

5★ Covenant

Command Model Laika

4★ Moonlight

Auxiliary Lots

4★ Moonlight

Infinite Horizon Achates

4★ Covenant

Romann

3★ Covenant

Montmorancy

3★ Covenant

Angelic Montmorancy

 

Artifact

Grade

Name

5★

Circus Fantasia

5★

Manica of Control

5★

Sacred Tree Branch

 

※ The probability and number of turns are based on fully enhanced characters.

※ Skill Cooldowns will not be changed unless stated.

※ The skill descriptions mentioned in this preview may differ from the actual update.

1-1. Hero Balance Adjustments

 

1-1-1. Moonlight / 5★

 

Judge Kise

Sever (Before)

Sever (After)

Attacks the enemy with a scythe, with a 50% chance to decrease Defense for 2 turns.

Attacks the enemy with a scythe. Penetrates the target's Defense by 20%.

Skill Enhancement:

+1: +15% damage dealt
+2: +5% effect chance
+3: +10% effect chance
+4: +15% damage dealt

Skill Enhancement:

+1: +5% damage dealt
+2: +5% damage dealt
+3: +10% damage dealt
+4: +10% damage dealt

End of Evil (Before)

End of Evil (After)

Attacks all enemies with a scythe, decreasing Hit Chance for 1 turn.

Attacks all enemies with a scythe, dispelling all buffs before a 100% chance to make them unable to counterattack for 2 turns and a 75% chance to decrease Defense for 2 turns.

Cooldown: 3 Turns

Cooldown: 4 Turns

 

Soulburn (20): Grants an extra turn.

Skill Enhancement:

+1: +5% damage dealt
+2: +5% damage dealt
+3: +10% damage dealt
+4: +10% damage dealt

Skill Enhancement:

+1: +15% damage dealt
+2: +5% effect chance
+3: +10% effect chance
+4: +15% damage dealt

Wave of Light (Before)

Wave of Light (After)

Attacks all enemies by distorting space and time, before an 80% chance each to dispel one buff and increase skill cooldown two times by 1 turn. Grants skill nullifier once to the caster. Damage dealt increases with more enemies.

Attacks all enemies by distorting space and time before increasing skill cooldowns by 1 turn. Damage dealt increases with more enemies.

Cooldown: 5 Turns
 

Cooldown: 4 Turns
Damage Dealt Increased

Soulburn (20): Grants an extra turn.

 

Skill Enhancement:

+1: +5% damage dealt

+2: +10% effect chance

+3: +5% damage dealt

+4: -1 turn cooldown

+5: +10% effect chance

+6: +10% damage dealt

+7: +10% damage dealt

Skill Enhancement:

+1: +5% damage dealt

+2: +5% damage dealt

+3: +5% damage dealt

+4: -1 turn cooldown

+5: +5% damage dealt

+6: +5% damage dealt

+7: +10% damage dealt

Wave of Light (Awakened) (Before)

Wave of Light (Awakened) (After)

Attacks all enemies by distorting space and time, before an 80% chance each to dispel one buff and increase skill cooldown three times by 1 turn. Grants skill nullifier once to the caster. Damage dealt increases with more enemies.

Attacks all enemies by distorting space and time before increasing skill cooldowns by 1 turn. Grants invincibility to the caster for 1 turn. Damage dealt increases with more enemies.

Cooldown: 5 Turns
 

Cooldown: 4 Turns
Damage Dealt Increased

Soulburn (20): Grants an extra turn.

 

Skill Enhancement:

+1: +5% damage dealt

+2: +10% effect chance

+3: +5% damage dealt

+4: -1 turn cooldown

+5: +10% effect chance

+6: +10% damage dealt

+7: +10% damage dealt

Skill Enhancement:

+1: +5% damage dealt

+2: +5% damage dealt

+3: +5% damage dealt

+4: -1 turn cooldown

+5: +5% damage dealt

+6: +5% damage dealt

+7: +10% damage dealt

Imprint Concentration (Before)

Imprint Concentration (After)

Attack +6~18%

Effectiveness +9~27%

 

Judge Kise is a powerful Hero when she unleashes a sequence of skills through Soulburn. However, her overall usability fell short of expectations, primarily due to the limited effectiveness of her skills, excluding Wave of Light. In our effort to enhance her performance, we are focusing on refining her skill, End of Evil.

With these adjustments, End of Evil will now inflict decreased Defense and make enemies unable to counterattack for two turns after dispelling all buffs on enemies. Additionally, we are transferring her Soulburn effect to End of Evil, facilitating sequential attacks after applying debuffs.

While these changes eliminate the buff dispelling ability from her skill, Wave of Light, the skill will deal increased damage, emphasizing its AoE damage-dealing ability. The chance of increasing Skill Cooldown on enemies will be increased to 100%, albeit occurring only once, bolstering her effectiveness in containing enemies. Moreover, the skill nullifier will be replaced with Invincibility, boosting her overall viability after using her skills. 

Given her capability to inflict decrease Defense debuffs on all enemies using End of Evil, Sever will now penetrate Defense instead of inflicting decreased Defense. Additionally, her Imprint Concentration will be adjusted to boost Effectiveness, synergizing better with her skills.

In summary, utilizing End of Evil to apply debuffs and Soulburn to execute Wave of Light sequentially will enable Judge Kise to prevent enemy counterattacks, deal substantial damage, increase the enemies’ skill cooldowns, and grant Invincibility, bolstering her strategic advantage in battles. These adjustments aim to make Judge Kise a more appealing choice for our Heirs, and we look forward to her increased popularity.

 

Specimen Sez

Light Storm (Before)

Light Storm (After)

Attacks the enemy with a light storm, inflicting extinction and resetting cooldown for this skill when the enemy is defeated. Penetrates Defense by 30%, or by 100% when the enemy is stunned. If this skill is available according to cooldown count when an ally except for the caster is attacked, has a 20% chance to counterattack.

Attacks the enemy with a light storm, inflicting extinction and resetting cooldown for this skill when the enemy is defeated. Penetrates Defense by 30%, or by 100% when the enemy is stunned. When this skill is available according to cooldown count, increases Evasion by 50%.

 

Specimen Sez possesses destructive potential when the battle aligns favorably for him, but his overall usability has been hindered by the restrictive stun conditions. While attempting to alleviate this constraint, we introduced a counterattacking effect to his skill, Light Storm. Unfortunately, the results were inconsistent due to the variable chance nature of the effect.  In response, we are implementing an increased Evasion effect to enhance his viability. This adjustment aims to bolster Specimen Sez's resilience, allowing him to endure damage more effectively before steering the battle in his favor. We anticipate that these adjustments will render Specimen Sez more effective and versatile on the battlefield.

 

Spirit Eye Celine

Mighty Strike (Before)

Mighty Strike (After)

Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Nimble Sword instead of Mighty Strike.

When the caster is possessed, effect chance is doubled. This skill does not trigger a Dual Attack.

Nimble Sword: Dispels one debuff from the caster, before swiftly attacking the enemy. Penetrates the target's Defense by 35%.

Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Nimble Sword instead of Mighty Strike.

When the caster is possessed, effect chance is doubled. This skill does not trigger a Dual Attack.

Nimble Sword: Dispels one debuff from the caster, before swiftly attacking the enemy, and absorbs some of the damage dealt as Health. Penetrates the target's Defense by 50%.

 

Nimble Sword's Damage Dealt Decreased

Spirit Gate: Burning Possession (Before)

Spirit Gate: Burning Possession (After)

Opens the gate of the spirits, making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

 

Possession (Undispellable): Counterattacks when suffering a critical hit. When attacking, absorbs some of the damage dealt as Health.

Opens the gate of the spirits, making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

 

Possession (Undispellable)Increases Attack by 25%. Counterattacks when suffering a critical hit.

Spirit Gate: Burning Possession (Awakened) (Before)

Spirit Gate: Burning Possession (Awakened) (After)

Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

 

Possession (Undispellable): Counterattacks when suffering a critical hit. When attacking, absorbs some of the damage dealt as Health.

Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.

 

Possession (Undispellable)Increases Attack by 25%. Counterattacks when suffering a critical hit.

 

Spirit Eye Celine, with her unique ability to revive all fallen allies, grant Immortality, and counterattack under Possession, holds substantial potential. However, issues regarding insufficient damage output and sustainability have marred the satisfaction of using her. To address these concerns, Nimble Sword will now consistently absorb a portion of the damage dealt as Health, irrespective of Possession. Additionally, the rate of Defense penetration will be augmented, enhancing her effectiveness against high-Defense enemies. While the basic damage of her skill, Nimble Sword, will undergo adjustments, a compensatory feature will be introduced—granting a 25% increase in Attack when Possession is granted. This enhancement aims to elevate her overall usability and address previous concerns.

 

1-1-2. Covenant / 5★

 

Hwayoung

Supersonic Kick (Before)

Supersonic Kick (After)

Attacks the enemy with a kick. When the caster is buffed, a successful attack inflicts additional damage proportional to the caster's Attack.

Attacks the enemy with a kick. A successful attack inflicts additional damage proportional to the caster's Attack.

 

Additional Damage Amount Increased

 

Soulburn (10): Increases damage dealt and additional damage.

Prairie Hawk (Before)

Prairie Hawk (After)

Attack increases by 30%.

When attacking, cannot trigger a critical hit.

Damage suffered from a critical hit decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied.

At the start of the battle and at the end of the turn, grants a barrier to the caster for 1 turn. Barrier strength increases proportional to the caster's Attack.

When attacking, cannot trigger a critical hit.

Damage suffered from a critical hit decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied.

At the start of the turn, when the caster does not have a debuff, increases Attack for 1 turn.

Skill Enhancement:

+1: +1% Attack

+2: +2% Attack

+3: +2% Attack

+4: +2% Attack

+5: +3% Attack

Skill Enhancement:

+1: -1% damage received

+2: -2% damage received

+3: -2% damage received

+4: -2% damage received

+5: -3% damage received

Monarch's Flaming Strike (Before)

Monarch's Flaming Strike (After)

Attacks the enemy with a secret technique and grants immunity to the caster for 2 turns. When the target's max Health is greater than the caster's max Health, penetrates the target's Defense, with penetration rate increasing proportional to the difference, up to a maximum of 100%.

Attacks the enemy with a secret technique and grants immunity and a barrier to the caster for 2 turns. When the caster's Attack is greater than the target's Attack, penetrates the target's Defense, with penetration rate increasing proportional to the difference, up to a maximum of 100%. Barrier strength increases proportional to the caster's Attack.

Cooldown: 4 Turns

Cooldown: 3 Turns
Damage Dealt Decreased

Soulburn (20): Grants an extra turn.

 

Monarch's Flaming Strike (Awakened) (Before)

Monarch's Flaming Strike (Awakened) (After)

Dispels all debuffs from the caster, and attacks the enemy with a secret technique, before granting immunity to the caster for 2 turns. When the target's max Health is greater than the caster's max Health, penetrates the target's Defense, with penetration rate increasing proportional to the difference, up to a maximum of 100%.

Dispels all debuffs from the caster, and attacks the enemy with a secret technique, before granting immunity and a barrier to the caster for 2 turns. When the caster's Attack is greater than the target's Attack, penetrates the target's Defense, with penetration rate increasing proportional to the difference, up to a maximum of 100%. Barrier strength increases proportional to the caster's Attack.

Cooldown: 4 Turns

Cooldown: 3 Turns

Damage Dealt Decreased

Soulburn (20): Grants an extra turn.

 

 

Hwayoung, initially adjusted due to her significantly high usability, will undergo further revisions. Following the previous adjustments, her effectiveness has significantly decreased, making it challenging for her to fulfill her intended role. We appreciate your understanding as we strive to fine-tune her for improved balance.

The conditions for inflicting additional damage with her skill, Supersonic Kick, will be alleviated, accompanied by a slight increase in the additional damage. Furthermore, Prairie Hawk will now grant an increased Attack buff under specific conditions each turn, diversifying Hwayoung's utility in various team compositions. Consequently, the 30% Attack increase effect will be removed, and the barrier effect will be transferred to her skill, Monarch's Flaming Strike. 

Monarch's Flaming Strike will undergo changes in its Defense penetration mechanics, now relying on the difference in Attack rather than the maximum Health difference between Hwayoung and her target. This adjustment aims to grant her greater viability without sacrificing damage potential. As her Attack receives a boost from the granted buff, reducing the difficulty of meeting the Defense penetration condition, the skill's base damage will be slightly reduced. Lastly, the cooldown of Monarch’s Flaming Strike will be decreased and its Soulburn effect will be transferred to Supersonic Kick, its effect changed to increase the damage dealt and additional damage dealt by Supersonic Kick.

 

Elena

Eternally Shining Comet (Before)

Eternally Shining Comet (After)

Attacks all enemies with a meteor shower, granting invincibility to all allies for 1 turn.

Attacks all enemies with a meteor shower, and dispels one debuff from all allies before granting invincibility for 1 turn.

Eternally Shining Comet (Awakened) (Before)

Eternally Shining Comet (Awakened) (After)

Attacks all enemies with a meteor shower, granting invincibility for 1 turn and increased Effect Resistance for 2 turns to all allies.

Attacks all enemies with a meteor shower, and dispels one debuff from all allies before granting invincibility for 1 turn and increased Effect Resistance for 2 turns.

 

Elena's skill, Eternally Shining Comet, will receive an additional effect, allowing her to dispel one debuff from all allies.  With her Exclusive Equipment, she can now dispel up to two debuffs, enhancing her ability to grant Invincibility and increased Effect Resistance to allies.

 

In line with this balance adjustment, Elena's Exclusive Equipment - Option 2 will be adjusted as follows.

 

Exclusive Equipment – Option 2 (Before)

Exclusive Equipment – Option 2 (After)

Dispels one debuff from all allies before the skill effect when using Eternally Shining Comet.

Dispels one additional debuff from all allies when using Eternally Shining Comet.

 

As there will be a change to her Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed.

 

Command Model Laika

Volley Fire! (Before)

Volley Fire! (After)

Shoots out all wings to attack all enemies, with a 100% chance to decrease Speed for 2 turns, and a 75% chance to put them to sleep for 1 turn.

Shoots out all wings to attack all enemies, with a 100% chance each to decrease Speed for 2 turns and put them to sleep for 1 turn.

Volley Fire! (Awakened) (Before)

Volley Fire! (Awakened) (After)

Shoots out all wings to attack all enemies, with a 100% chance to decrease Speed for 2 turns, and a 75% chance to put them to sleep for 1 turn, before granting immunity to all allies for 2 turns.

Shoots out all wings to attack all enemies, with a 100% chance each to decrease Speed for 2 turns and put them to sleep for 1 turn, before granting immunity to all allies for 2 turns.

 

Command Model Laika will undergo adjustments aimed at enhancing her skill, Volley Fire.  The basic effect chance of inflicting Sleep will be increased to a maximum of 100%, allowing her to initiate battles more smoothly. Additionally, with her Exclusive Equipment, she can reduce the cooldown on the target's buff when using Strike Order.

 

In line with this balance adjustment, Command Model Laika's Exclusive Equipment - Option 2 will be adjusted as follows.

 

Exclusive Equipment – Option 2 (Before)

Exclusive Equipment – Option 2 (After)

Increases Volley Fire!'s sleep effect chance by 10%.

Decreases buff durations of the target by 1 turn when using Strike Order. (This effect is applied before inflicting target)

 

As there will be changes to her Exclusive Equipment - Options 2, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed.

 

 

1-1-3. Moonlight / 4★

 

Auxiliary Lots

Mana Injection (Before)

Mana Injection (After)

Injects an ally except for the caster with Mana, increasing Attack for 2 turns and Combat Readiness by 100%.

Injects an ally except for the caster with Mana, increasing Attack for 2 turns and Combat Readiness by 100%. Increases Effectiveness of the caster for 2 turns.

Cooldown: 2 Turns

Cooldown: 3 Turns

 

Soulburn (20): Grants an extra turn.

Mana Injection (Awakened) (Before)

Mana Injection (Awakened) (After)

Injects an ally with Mana, increasing Attack for 2 turns and increasing Combat Readiness by 100%, before granting the caster increased Attack for 2 turns and a 30% increase in Combat Readiness.

Injects an ally except for the caster with Mana, increasing Attack and Effectiveness for 2 turns and Combat Readiness by 100%. Increases Effectiveness of the caster for 2 turns.

Cooldown: 2 Turns

Cooldown: 3 Turns

 

Soulburn (20): Grants an extra turn.

Desolation (Before)

Desolation (After)

Attacks all enemies by releasing strong Mana, with a 75% chance to silence for 2 turns.

Attacks all enemies with strong Mana, dispelling two buffs and has a 75% chance to silence for 2 turns.

Soulburn (20): Grants an extra turn.

 

 

Auxiliary Lots will undergo adjustments to enhance his role in containing enemies by applying debuffs and supporting allies. Firstly, his skill, Mana Injection, which was challenging to use effectively, will be modified to grant increased Effectiveness to the target ally and himself for two turns instead of increasing his Attack. Additionally, its cooldown will be increased by one turn, but the Soulburn effect of granting an extra turn will be transferred to Mana Injection, making it easier to chain his skills in conjunction with Desolation. Desolation will be altered to dispel two buffs before silencing enemies, significantly enhancing his capacity to contain enemies.

 

Infinite Horizon Achates

Matter Reconstruction (Before)

Matter Reconstruction (After)

Dispels all debuffs from all allies before granting a random buff for 2 turns for each debuff dispelled. When this skill is available according to cooldown count, at the end of an enemy's turn, increases Combat Readiness of the caster by 15%.

Dispels all debuffs from all allies before granting a random buff for 2 turns for each debuff dispelled. When this skill is available according to cooldown count, at the end of an enemy's turn, increases Combat Readiness of the caster by 20%.

Matter Reconstruction (Awakened) (Before)

Matter Reconstruction (Awakened) (After)

Dispels all debuffs from all allies before granting a random buff for 2 turns for each debuff dispelled and recovering Health. Amount recovered increases proportional to the caster’s max Health. When this skill is available according to cooldown count, at the end of an enemy's turn, increases Combat Readiness of the caster by 15%.

Dispels all debuffs from all allies before granting a random buff for 2 turns for each debuff dispelled and recovering Health. Amount recovered increases proportional to the caster’s max Health. When this skill is available according to cooldown count, at the end of an enemy's turn, increases Combat Readiness of the caster by 20%.

 

Infinite Horizon Achates will undergo an adjustment in her skill, Matter Reconstruction, wherein the increase in Combat Readiness will be increased to 20%. This enhancement aims to enable her to gain her turn more swiftly when other allies are inflicted by debuffs.

 

1-1-4. Covenant / 4★

 

Romann

Event Horizon (Before)

Event Horizon (After)

Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases when the enemy is buffed.

Shoots a powerful gravity sphere at all enemies, dispelling all buffs before inflicting restrict for 2 turns. Increases Combat Readiness of the caster by 50%.

Event Horizon (Awakened) (Before)

Event Horizon (Awakened) (After)

Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. When the enemy is buffed, damage dealt increases and the enemy is inflicted with two poison effects for 2 turns, before increasing the caster's Combat Readiness by an additional 30%.

Shoots a powerful gravity sphere at all enemies, dispelling all buffs before inflicting restrict and two poison effects for 2 turns. Increases Combat Readiness of the caster by 50%.

 

Romann's ability to control enemies through debuffs will be amplified. The condition for increased damage dealt by his skill, Event Horizon, and the effect of increasing Combat Readiness with a chance will be removed, replaced by additionally inflicting restrict on all enemies for two turns.

 

1-1-5. Covenant / 3★

 

Montmorancy

Sleep Sorcery (Before)

Sleep Sorcery (After)

Attacks the enemy with water energy, with a 50% chance to put them to sleep for 1 turn.

Attacks the enemy with water energy, with a 75% chance to put them to sleep for 1 turn.

 

Angelic Montmorancy

Sleep Sorcery (Before)

Sleep Sorcery (After)

Attacks the enemy with water energy, with a 50% chance to put them to sleep for 1 turn.

Attacks the enemy with water energy, with a 75% chance to put them to sleep for 1 turn.

Solitude Rune (Before)

Solitude Rune (After)

When attacked by an enemy that is not an Elite or Boss monster, decreases damage suffered by 15%. When more than one damage reduction effect is granted, only the strongest effect is applied.

When attacked by an enemy that is not an Elite or Boss monster, decreases damage suffered by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied.

 

 

Angelic Montmorancy will be refined for more effective enemy containment and increased viability. The Solitude Rune effect will now reduce damage suffered by enemies by 20%, accompanied by an elevated chance to inflict Sleep on an enemy.

 

1-2. Artifact Balance Adjustments

 

1-2-1. Artifact / 5★

 

Circus Fantasia

Effect(s) (Before)

Effect(s) (After)

Increases the caster's Effectiveness by 25-50% at the start of battle. Effect decreases by 2.5-5% every time the caster attacks, down to 12.5-25%.

Increases Critical Hit Chance by 15%.

Increases the caster's Effectiveness by 25-50% at the start of battle. Effectiveness decreases by 2.5-5% every time the caster attacks, down to 12.5-25%.

 

Circus Fantasia will undergo enhancements, gaining an additional effect of increasing Critical Hit Chance by 15%, complementing its existing attributes. We anticipate this change will make it a widely used Artifact among Warriors capable of inflicting debuffs.

 

Manica of Control

Effect(s) (Before)

Effect(s) (After)

Increases Hit Chance by 10-20% and Critical Hit Chance by 15% on a Single Attack.

Increases Critical Hit Chance by 15%.

Increases Hit Chance by 10-20% on a Single Attack.

 

Manica of Control will see an improvement, now increasing Critical Hit Chance without any conditions, as opposed to its previous restriction to single-target attacks.

 

Sacred Tree Branch

Effect(s) (Before)

Effect(s) (After)

Increases Effectiveness by 15-30%.

After using a basic skill, increases Combat Readiness of the ally except for the caster with the highest Attack by 10%. This Artifact's skill effect can only apply to one Hero within a team.

Increases Effectiveness by 15-30%.

After attacking, increases Combat Readiness of the caster and the ally except for the caster with the highest Attack by 10%. This Artifact's skill effect can only apply to one Hero within a team.

 

The Sacred Tree Branch will no longer require a basic attack to trigger its effect and any attack will trigger its effect. It will also increase the Combat Readiness of both the caster and the ally with the highest attack.

 

These are the proposed balance adjustments and improvements that are scheduled for the update on January 18.

 

Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World. We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs.

 

We apologize once again for the delay in posting the Balance Adjustment Preview.

Thank you.




epic seven news image