Adventurer Ras Specialty Change Guide

Categories: General Specialty Change

Adventurer Ras Specialty Change Requirements

There are three quests for Adventurer Ras' Specialty Change:

  1. Eliminate 500 Unknown
    • This quest is best completed by running Unrecorded History Stage 7. There are 8 Unknown on this stage, so it takes 63 runs to finish the quest.
    • You can also farm Episode 2 Stage 10-7. This is a maze stage where you can kill 21 Unknown per run resulting in 24 runs.
  2.  Gift 6 Dream Time Circuit Catalysts
    • You can farm these at Unrecorded History Stage 7 or purchase them from the Unrecorded History AP Shop.
  3. Acquire 200 Greater Runes in Spirit Altar.
    • Farm Fire Spirit Altar on Hell Mode. Recommended to use a pet with the bonus or during a Rune Buff weekend.

Once you've completed those 3 quests you can initiate the final Trial Battle to unlock the Specialty Change for Adventurer Ras

Adventurer Ras Buffs

There's a few notable buffs that Ras gets when specialty changing to Adventurer Ras:

The most notable reason to Specialty Change Adventurer Ras is the buff to his Skill 3 which gets the bonus of applying increased defense to the entire team. There are also several skill tree options that have massive benefits, like having command strike grant immunity to Ras AND the ally with the highest Attack.

Adventurer Ras Specialty Change Skill Tree

Specialty Changed heroes can further develop their stats and skills through a unique Skill Tree. Adventurer Ras has 10 skills in his Skill Tree, and each can be enhanced up to 3 times.

 
Rune Names Effect 1st 2nd 3rd Total
Courage Rune Increases Speed 1 2 3 6
Fruition Rune Increases Damage dealt by X-Slash 2% 3% 5% 25%
Health Rune Increases Health 5% 6% 8% 20%
Wedge Rune When using Command Strike, has a chance to grant immunity to the caster and the ally with the highest Attack except for the caster for 2 turns 20% 30% 50% 100%
Obscurity Rune Increases Effectiveness 7% 8% 10% 25%
Order Rune When using X-Slash, has a chance to increase Combat Readiness of the caster by 10% 20% 30% 50% 100%
Achievement Rune Increases Effect Resistance of all allies 1% 1.5% 2.5% 5%
Solitude Rune

After the ally in the back row suffers a Single Attack, when damage suffered is 30% or more of max Health, grants a barrier to the target for 2 turns.

Barrier strength is equivalent to x% of the caster's max Health. Can only be activated once per battle.

10% 10% 20% 40%
Sun Rune When using Purifying Flame, has a chance to increase Combat Readiness of the caster by 20% 20% 30% 50% 100%
Speed Rune When using Command Strike, has a chance to decrease Defense of the target for 1 turn 10% 20% 30% 50%

 

Continue Reading: Falconer Kluri Specialty Change Guide