11/20 (Thu) Update Content
November 19, 2025
Hello, Heirs! This is GM Dominiel!
Let's take a look at what we have in store for you in this week's update.
The update details provided in this notice are subject to change.
Players will be able to view these updates after the maintenance on 11/20 (Thu).
1. New Content—Orbis Gladiatorium: Preliminaries Update!

Orbis Gladiatorium: Preliminaries, a new PvE content that lets you enjoy the story in PvP battles, will be added.

■ Information
[Location]
Go to Battle > Event > Orbis Gladiatorium: Preliminaries
[Entry Conditions]
Clear 6th World Episode, Chapter 4, The Final Fight
[Schedule]
11/20 (Thu) after the maintenance – 12/11 (Thu) 02:59 UTC
■ Information
[How to Proceed]

- Orbis Gladiatorium is a PvE content mode where you battle opponents using PvP rules, and you can enjoy the story as the matches progress.
- You can check the enemy team’s Heroes and Battle Objects, then select your own Heroes and Battle Objects to proceed with the match.
- Achievement Rewards will be distributed according to the match.
[Heroes]

- You can play the content using owned Heroes as well as the Support Heroes provided for each season.
* Each season has a list of Heroes that can be used, and any Heroes not on the list cannot be used during that season regardless of ownership.
- Battle opponents (enemies) have the same skill sets as real Heroes and have stats similar to those used by Heirs in PvP content, including Equipment Set Effects, Artifacts, and Exclusive Equipment.
[Battle Objects]
- A unique battle element of Orbis Gladiatorium. Equipping it grants special tactical effects exclusive to that battle.
* Only two Battle Objects can be used per stage.
- As you progress through the stages, the Battle Objects available for use will be unlocked sequentially.
[Rewards]

- You can acquire rewards by clearing each stage and based on your Achievement progress.
[Other]
- This content does not consume Energy. You cannot obtain Friendship or EXP from content where Energy is not consumed.
- The "Orbis Gladiatorium: Preliminaries" background music track will be added to the Music Player.
BGM | Unlock Condition |
For Orbis | Clear 6th World Episode 4, Chapter 8, The Final Fight |
Hero's Flight |
2. New 5★ Hero, Yulha

School Nurse Yulha, the mysterious school nurse who's captured the hearts of even the most delinquent students, has arrived in Orbis!
Players will be able to meet the 5★ Hero, School Nurse Yulha, through the Mystic Summon.
■ School Nurse Yulha
[Hero Introduction]
■ Try "School Nurse Yulha" & Preview Video
1. Schedule: 11/20 (Thu) after the maintenance – 12/11 (Thu) 02:59 UTC
2. Details: Preview & Try School Nurse Yulha Events will be added.
3. Rewards: 1 Leif per event

3. Mystic Summon Lineup Rotation
■ The Mystic Summon lineup will be updated as follows.
1. Schedule: 11/20 (Thu) 03:00 – 12/11 (Thu) 02:59 UTC
5★ | 4★ |
School Nurse Yulha | Challenger Dominiel |
4. Guild War 「2025-3」 Season Begins

The Pre-Season will come to an end and the 2025-3 Season will begin.
Advance with your trusty Guild members to be the best!
■ Guild War Pre-Season Ending & 2025-3 Season Schedule
1. Schedule
Season Info | Schedule |
Pre-Season Ending | 11/22 (Sat) 02:59 UTC |
2025-3 Season Beginning | 11/22 (Sat) 03:00 UTC – TBD |
* All servers will follow the same schedule for the end of the Guild War Pre-Season and the beginning of the 2025-3 Season.
* This schedule is subject to change.
* The schedule for the end of the Guild War 2025-3 Season will be announced at a later time.
2. Guild War Starting & Ending Schedule
- The Guild War will start and end at the same reset time across all servers, three times a week.
Server | Schedule |
All Servers | 03:00 UTC |
* Guild War Battle Logs will be deleted after the update.
■ 2025-3 Season Guild War Tournament
- After the end of the Guild War 2025-3 Season, the top 32 Guilds will advance to the Guild War Tournament.
- Detailed information about the improvements to the Guild War Tournament will be provided at a later date.
■ Guild War 2025-2 Season Rewards
[Guild War 2025-2 Season Frame Distribution]
- An exclusive frame will be distributed after the Guild War 2025-3 Season begins based on the ranking achieved in the 2025-2 Season.
- This frame will be distributed to Guilds, and not to individual players, which will make your Guild Emblem look incredible!
Frame | Description |
| [Guild War 2025-2 Season] Rewarded to Guilds that finished in 1st to 32nd place |
| [Guild War 2025-2 Season] Rewarded to Guilds that finished in 33rd to 100th place |
| [Guild War 2025-2 Season] Rewarded to Guilds that placed 101st to 10% |
[Hall of Fame]
- The Guild War 2025-2 Season Hall of Fame will be opened.
- You can view the top 3 Guilds by going to Guild > Battlefield > Guild War > War Ranking.
* When determining the ranking of Guilds with equal War Points in the Hall of Fame, the members' battle results will be used as a secondary condition.
■ 2025-2 Guild War Tournament Reward
[2025-2 Season Guild War Tournament Frame Distribution]
- Guild War Tournament Emblem rewards will be distributed based on the results of the 2025–2 Season Guild War Tournament.
- Members of the Guild that ranks 1st place in the 2025–2 Season Guild War Tournament will receive a frame reward.
* The frame can only be obtained by members who have participated in at least one match from the Group Stage to the Finals of the Guild War Tournament.
* Distributed Guild War Tournament Emblem and the frame for members of the 1st place Guild can only be equipped until the time the next season’s Guild War Tournament rewards are distributed.
* Even if you leave the Guild after obtaining your frame, it will remain available until the next reward distribution.
Emblem / Frame | Description |
| [Guild War Tournament 2025-2 Season] A frame bestowed only to the Guild members who achieved victory |
| [Guild War Tournament 2025-2 Season] An Emblem rewarded to the Guild that finished in 1st place |
| [Guild War Tournament 2025-2 Season] An Emblem rewarded to the Guild that finished in 2nd place |
| [Guild War Tournament 2025-2 Season] An Emblem rewarded to the Guild that finished in 3rd place |
| [Guild War Tournament 2025-2 Season] An Emblem rewarded to Guilds that finished in 4th – 8th place |
| [Guild War Tournament 2025-2 Season] An Emblem rewarded to Guilds that finished in 9th – 16th place |
[Hall of Glory]
The “Hall of Glory,” where you can view the 1st–3rd place Guilds that showed outstanding performance in the Guild War Tournament 2025–2 Season, will be added.
5. Hero & Artifact Balance Adjustments

Balance adjustments will be made to certain Heroes, facilitating better strategies involving them.
* The probability, number of turns, and cooldowns are based on fully enhanced characters.
* Other skills will not be changed unless stated.
* The World Arena Replays recorded before the update will no longer be playable after the maintenance on 11/20 (Thu) after the maintenance.
[Balance Adjustment Target]
Hero
Grade | Name |
5★ Moonlight | Apocalypse Ravi |
5★ Moonlight | Architect Laika |
5★ Moonlight | Zio |
5★ Covenant | Ran |
5★ Covenant | Zahhak |
4★ Covenant | Schuri |
3★ Moonlight | Hasol |
Artifact
Grade | Name |
5★ | Mature Sunglasses |
Effect
Name |
Target |
* The probability and number of turns are based on fully enhanced skills.
* Skill Cooldowns will not be changed unless stated.
* The balance adjustment schedule and details mentioned in this preview may differ from the actual update.
1-1. Hero Balance Adjustments
1-1-1. Moonlight / 5★
Apocalypse Ravi
War God's Might (Before) | War God's Might (After) |
Increases Critical Hit Chance by 30%. At the start of the first battle, gains 50 Fighting Spirit. At the moment of being attacked, consumes 10 Fighting Spirit, increasing Combat Readiness of the caster by 15% and recovering Health proportional to the caster's max Health. | Increases Penetration Resistance by 30%. At the start of the first battle, gains 50 Fighting Spirit. After being attacked, consumes 10 Fighting Spirit, increasing Combat Readiness of the caster by 15% and recovering Health proportional to the caster's max Health. |
Deliverance: Soul Exchange (Before) | Deliverance: Soul Exchange (After) |
Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 15% Health and grants skill nullifier once. Damage dealt increases proportional to the caster's max Health. Damage dealt by this skill increases every time somebody dies. Effect can only stack up to 3 times. | Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 15% Health and grants skill nullifier once. Damage dealt increases proportional to the caster's max Health. When an ally dies, grants War God to the caster and resets cooldown of this skill. |
Deliverance: Soul Exchange (Awakened) (Before) | Deliverance: Soul Exchange (Awakened) (After) |
Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 30% Health and increases Combat Readiness by 100% before granting skill nullifier once. Damage dealt increases proportional to the caster's max Health. Damage dealt by this skill increases every time somebody dies. Effect can only stack up to 3 times. | Attacks the enemy with divine judgment. When the enemy is defeated, revives one random dead ally to 30% Health and increases Combat Readiness by 100% before granting skill nullifier once. Damage dealt increases proportional to the caster's max Health. When an ally dies, grants War God to the caster and resets cooldown of this skill.
* War God: Increases Defense Penetration of Deliverance: Soul Exchange by 50%. Dispelled after the effect activates. |
Imprint Concentration (Before) | Imprint Concentration (After) |
Effect Resistance 9 ~ 27% | Critical Hit Chance 5.6 ~ 16.8% |
Architect Laika
Removing Variables. (Before) | Removing Variables. (After) |
Attacks the enemy, and increases Combat Readiness of the caster by 20%. | Attacks the enemy, and increases Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster’s Speed. |
Laying the Groundwork (Before) | Laying the Groundwork (After) |
Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns. After using this skill, when the enemy is inflicted with target, increases Combat Readiness of the caster by 50%. | Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting increased Attack to the caster for 2 turns. After using this skill, when the enemy is inflicted with target, grants an extra turn to the caster. |
Laying the Groundwork (Awakened) (Before) | Laying the Groundwork (Awakened) (After) |
Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting immunity to the caster for 2 turns and increasing Combat Readiness by 50%. After using this skill, when the enemy is inflicted with target, increases Combat Readiness of the caster by an additional 50%. | Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting increased Attack and immunity to the caster for 2 turns. After using this skill, when the enemy is inflicted with target, grants an extra turn to the caster. |
Eliminating the Target. (Before) | Eliminating the Target. (After) |
With everything going as planned, grants increased Attack to the caster for 2 turns, before attacking all enemies. When the target is not an Elite or Boss monster, ignores damage sharing. When the enemy is inflicted with target, penetrates Defense by 80%. Damage dealt increases proportional to the caster's Speed. | With everything going as planned, attacks all enemies, and when the enemy is defeated, inflicts extinction. When the target is not an Elite or Boss monster, ignores damage sharing. When the enemy is inflicted with target, penetrates Defense by 80%. Damage dealt increases proportional to the caster's Speed. |
Zio
Supreme Authority (Before) | Supreme Authority (After) |
At the start of the first battle, increases Combat Readiness by 20%. Unaffected by effects that reduce Combat Readiness increases the caster receives. | Unaffected by effects that reduce Combat Readiness increases. At the start of the first battle, increases Combat Readiness by 30%. |
Bow Down Before Me (Before) | Bow Down Before Me (After) |
Attacks the enemy, dispelling two buffs before decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. | Attacks the enemy, dispelling two buffs before decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. |
Bow Down Before Me (Awakened) (Before) | Bow Down Before Me (Awakened) (After) |
Attacks the enemy, dispelling two buffs before inflicting silence for 1 turn and decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. | Attacks the enemy, dispelling two buffs before inflicting silence for 1 turn and decreasing Combat Readiness by 40%. Grants deify to the caster for 3 turns. Penetrates the target's Defense by 100%, but cannot trigger a critical hit or a heavy blow. When the target is a Hero, damage dealt increases proportional to the target's current Health. |
Soulburn (10): Dispels all buffs from the target. | Soulburn (20): Ignores Effect Resistance. |
1-1-2. Covenant / 5★
Ran
Mental Focus (Before) | Mental Focus (After) |
Grants immunity to all allies for 2 turns, before granting increased Attack to the caster for 2 turns. Grants an extra turn. | Grants immunity to all allies for 2 turns, before granting skill nullifier once to the caster and increased Attack for 2 turns. Grants an extra turn. |
Instant Blade (Before) | Instant Blade (After) |
Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict stigma for 2 turns, and an 85% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. | Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict frostbite and restrict for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. |
Instant Blade (Awakened) (Before) | Instant Blade (Awakened) (After) |
Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict stigma for 2 turns, and an 85% chance to decrease Defense for 2 turns. Grants skill nullifier once to the caster. Damage dealt increases proportional to the caster and the target's Speed. | Attacks all enemies with a sword, dispelling two buffs before a 100% chance to inflict frostbite and restrict for 2 turns, and a critical hit will have an 85% chance to inflict decreased Defense for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. |
Imprint Concentration (Before) | Imprint Concentration (After) |
Attack 6 ~ 18% | Critical Hit Chance 5.6 ~ 16.8% |
Zahhak
Vulnerability Exposed (Before) | Vulnerability Exposed (After) |
Attacks the enemy with a longsword. Increases Critical Hit Chance by 50% when attacking. Damage dealt increases when the target is buffed. | Attacks the enemy with a longsword. Increases Hit Chance and Critical Hit Chance of this skill by 50%. When the target has a buff, increases damage dealt. |
Elaborate Plan (Before) | Elaborate Plan (After) |
Dispels two debuffs from an ally and the caster, before increasing Combat Readiness of the ally by 15%. Grants an extra turn. | Dispels two debuffs from an ally before increasing Combat Readiness by 30%. Grants increased Attack and increased Hit Chance to the caster for 3 turns. Grants an extra turn. |
Exclusive Equipment – Effect 1 (Before) | Exclusive Equipment – Effect 1 (After) |
Increases Attack of the target and the caster for 2 turns when using Elaborate Plan. | Increases damage dealt by Vulnerability Exposed by 10%. |
1-1-3. Covenant / 4★
Schuri
Rapid Fire (Before) | Rapid Fire (After) |
Attacks the enemy with a pistol, with a 30% chance to inflict poison for 2 turns. | Attacks the enemy with a pistol. Damage dealt increases proportional to the target's max Health. A critical hit will double the amount of Focus gained. |
| Gain 1 Focus |
Explosive Gentleman (Before) | Explosive Gentleman (After) |
A critical hit increases Focus by 1, and increases Combat Readiness of all allies except for the caster by 25%. | At the start of the first battle, gains 3 Focus. After making a critical hit, increases Combat Readiness of all allies except for the caster by 25%. |
Rifle Shot (Before) | Rifle Shot (After) |
Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit. | Attacks all enemies with a rifle. When Focus is full, consumes all, increasing damage dealt. |
Rifle Shot (Awakened) (Before) | Rifle Shot (Awakened) (After) |
Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit, decreasing Combat Readiness of all enemies by 30%. | Attacks all enemies with a rifle and decreases Combat Readiness by 30%. When Focus is full, consumes all, increasing damage dealt and ignoring Effect Resistance. |
1-1-4. Moonlight / 3★
Hasol
Swift Cut (Before) | Swift Cut (After) |
Attacks the enemy, before recovering Health of the caster. Inflicts 500 additional damage regardless of whether the attack hits. Damage dealt and amount recovered increase proportional to the caster's max Health. | Attacks the enemy, before recovering Health of the caster. Inflicts 500 additional damage regardless of whether the attack hits. Damage dealt and amount recovered increase proportional to the caster's max Health. |
| Amount Recovered Increased |
Blade of Vengeance (Before) | Blade of Vengeance (After) |
When an ally suffers a counterattack, grants 25% damage reduction. After an enemy counterattacks, increases Combat Readiness of the caster by 25% and increases additional damage of Swift Cut and Punishing Strike by 1,000. Additional damage increase effect can stack up to 4 times. | When an ally suffers a counterattack, grants 25% damage reduction. After an enemy counterattacks, increases Combat Readiness of the caster by 25% and increases additional damage of Swift Cut and Punishing Strike by 1,500. Additional damage increase effect can stack up to 5 times. |
Punishing Strike (Awakened) (Before) | Punishing Strike (Awakened) (After) |
Attacks all enemies with a secret skill and inflicts 500 additional damage regardless of whether the attack hits. Grants increased Defense to all allies for 3 turns, and grants a barrier to the caster for 3 turns. Damage dealt and barrier strength increase proportional to the caster's max Health. After suffering a counterattack, decreases skill cooldowns by 1 turn. | Attacks all enemies with a secret skill and inflicts 500 additional damage regardless of whether the attack hits. Grants increased Defense to all allies for 3 turns, and grants immunity to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. After suffering a counterattack, decreases skill cooldowns by 1 turn. |
1-2. Artifact Balance Adjustments
1-2-1. Artifact / 5★
Mature Sunglasses
Effect(s) (Before) | Effect(s) (After) |
Increases Critical Hit Damage by 15-30%. When attacked, grants 7-14% damage reduction. | Increases Critical Hit Damage by 15-30%. When attacked, grants 10-20% damage reduction. |
1-3. Effect Balance Adjustments
Target
Effect(s) (Before) | Effect(s) (After) |
Increases damage suffered by 15% and decreases Evasion by 15%. | Increases damage suffered by 15% and decreases Evasion by 50%. |
■ Exclusive Equipment Effect Change
- Schedule: 11/20 (Thu) after the maintenance – 12/4 (Thu) 02:59 UTC
- Details
Hero Name | Eligible Effect |
Zahhak | Option1: Elaborate Plan |
■ Location
- Inventory > Exclusive Equipment Tab > Select a piece of Exclusive Equipment > Change Effect
- Hero > Select a Hero equipping Exclusive Equipment > Equipped Exclusive Equipment > Change Effect
■ Exclusive Equipment Effect Change
- After selecting the Exclusive Equipment eligible for effect change, you can tap the "Change Effect" button to choose a different effect for that Equipment.
■ Notes for Exclusive Equipment Effect Change
- The main effect value will not be changed.
- Players can change the effect of the eligible Exclusive Equipment only once.
- When a player changes the effects, the changes cannot be reversed.
- When a player changes the effects, the Equipment will be unequipped automatically.
- Equipment obtained after adjustments are not eligible for this effect change.
6. New Exclusive Equipment Added

New Exclusive Equipment for 5★ Apocalypse Ravi will be added to the Hall of Trials Exchange.
Players can obtain Exclusive Equipment from the Hall of Trials Exchange using Fate's Gaze.
Exclusive Equipment stats will be applied randomly upon purchase.
■ Schedule
11/20 (Thu) after the maintenance
■ Exclusive Equipment Info
5★ Apocalypse Ravi
Icon | Stats | Description | Required Currency |
War God’s Deliverance | Critical Hit Chance | War God’s Deliverance Increases damage dealt by Deliverance: Soul Exchange by 10%, and inflicts up to 30% injuries on the target. | Fate's Gaze x40 |
7. Moonlight Theater, Natalon Academy Season3

The story of Moonlight Heroes in another world.
A new episode of Moonlight Theater, Natalon Academy Season 3, Racing Showdown! Getting Back on Track, is available!
■ Schedule
Act | Opening Schedule |
1 - 3 | 11/20 (Thu) 03:00 UTC |
4 - 6 | 12/4 (Thu) 03:00 UTC |
■ Basic Information
- Act 1–3 of "Racing Showdown! Getting Back on Track" will be added in the Moonlight Theater, Natalon Academy.
- You can either purchase Theater Tickets for 500,000 Gold or receive them as a Cast Board Reward if you own Heroes that appear in the story.

[BGM]
- When a specific story is completed, a new background music will be added to the Music Player.
Title | How to Unlock |
Nata Prefecture’s Daily Life | Watch Natalon Academy Season 3 Act 1. Suspicious Undercurrent |
Suspicious Woman | Watch Natalon Academy Season 3 Act 2. The Dark Racing |
The Dark Racing | Watch Natalon Academy Season 3 Act 3. Pursuit |
8. Tywin & Crown of Glory Drop Rate Up!

In this Drop Rate Up event, meet the Ice elemental Knight, Tywin, who inflicts decreased Defense on all enemies, greatly weakening their survivability. He also protects the ally in the back row from debuffs which prevent movement. Players can also obtain Crown of Glory, a Knight exclusive Artifact which decreases damage suffered and removes a certain amount of Soul from the enemy when suffering an attack that targets all allies.
■ Schedule
11/20 (Thu) after the maintenance – 11/27 (Thu) 02:59 UTC
9. Hall of Trials Boss Rotation
There will be a rotation of Hall of Trials Bosses.
■ Hall of Trials Boss Rotation
Starting Date | Bosses |
11/24 (Mon) | Abyssal Yufine, Rampaging Abyssal Yufine |
10. Other Improvements and Adjustments

■ Arena
- New Heroes and Exclusive Equipment will be added to the Draft Arena, and the stats of certain Heroes will be revamped.
Category | Heroes |
Newly Added Heroes | Frieren / Fern / Stark / Saria / School Nurse Yulha |
New Exclusive Equipment Added | Laia / Ocean Breeze Luluca / Apocalypse Ravi |
Stat Changes | Ran / Peira |
Artifact Change | Ran / Peira |
■ UI/UX
- You can now choose which owned skin to display when placing a Hero in the Pub Lobby.
- Improvements have been made to how newly acquired Equipment in the inventory is displayed.
- The informative message in Awakening Elixir will be improved.
- In the Equipment Inventory filter, the number of items for each set will now be displayed.
■ Other
- The name of the 3★ Artifact, Ascending Axe, will be changed.
* There will be no functional changes.
- An issue where the decreased Evasion effect from the “target” debuff also reduced the decreased Hit Chance effect applied when attacking with an elemental disadvantage will be fixed.
- An issue where Heroes or Pets assigned to a non-existent team could not be Transmitted/Released or have their Moonlight’s Blessing reset will be fixed.
- An issue where players could not proceed to the next stage after clearing a difficulty stage in Brieg’s Side Story will be fixed.
- An issue where voice lines were missing when skipping certain parts of the story will fixed.
- An issue where Astral Forge Equipment obtained after the September 25 (Thu) update showed stat discrepancies during reforging compared to regular Equipment will be fixed.
[November 20 (Thu) Update Content Mail]
Players can receive 2 Leif by moving to the link in the November 20 (Thu) Update Content Mail.
- Collection Period: 11/19 (Wed) 10:30 – 11/22 (Sat) 10:30 UTC
Thank you.

Epic7DB 








